

Joined De Keizer Marine Engineering to help improving the usability, accessibility and user experience of their onboard systems of luxury superyachts. My focus involved:
Conducting field research, and other research methods like surveys, polls, interviews involving yacht crews to understand their needs, pain points and expectations
Improving the user journeys through the product features and simplifying processes
Designing wireframes, mockups and examples of high-fidelity interfaces
Writing action plans and proposals for issues and recommendations for the product & development teams
Creating a design system to ensure consistency and scalability across the product line
De Keizer Marine Engineering
De Keizer Marine Engineering is a company that specializes in designing and installing electrical systems for luxury yachts. They offer a range of products and services, such as alarm, monitoring and safety systems, audio-video, network systems, including lighting and climate controls.

The process
Challenges
The main challenges I faced during this project were:
The products were cluttered, the functionalities were not straightforward and in many cases they caused delay in action by the crew
UIs were overpopulated, and reported to be struggle to use
The comfort features were confusing, there were several weak points in the user journey
Due to mostly unique orders, there was no consistency in the combination of different systems, nor the control panels
Resolutions
To overcome these challenges, I proposed and implemented the following solutions:
Simplifying processes and user journeys to bring less headaches for the crews. I used MindManager to create user journeys, mind maps, flows and processes based on feedback.
Providing consistency & modularity through the product line to help the user recognize a situation and be able to act accordingly
Finding the real difficulties of the users to point out the real issues and fix them
Creating De Keizer Design System to make all products scalable
Conducting continuous usability testing to identify the weak points and what functions needed to be improved
I used Sketch to create wireframes and mockups, and InVision to create high-fidelity interfaces & prototypes, & to conduct usability testing on and collect feedback from the users.



